Posts Tagged ‘pc’

Revisiting Dead Space

February 8, 2013 Leave a comment
Hanging out in Dead Space 2

Hanging out in Dead Space 2

I loved Dead Space.

So much so that I preordered Dead Space 2 a few years ago with the intention of powering through it just like I did with its predecessor. I only ended up playing about an hour or so. It wasn’t that I disliked the game. I just got distracted with school or other games and never got back into it.

But with the release of Dead Space 3 this week, I thought it would be a good chance to give Dead Space 2 another chance. And I’m glad I did. Not only did I finally finish this fantastic game, but I also grew to appreciate the little changes to the standard third-person shooter genre that makes the game so fun to play.

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Published Review – Portal 2 (PC)

April 21, 2011 Leave a comment

“Portal 2” is a much larger game than the original, eschewing the latter’s densely packed rooms and corridors for sprawling, wide-open areas. Puzzle-solving is extremely satisfying, as the puzzles tend to be delightfully difficult and follow simple rules. Even when new mechanics, such as gels that coat walls and change how the player interacts with the environment, are introduced, the game ramps up the difficulty slowly by starting with simple tutorial puzzles and iterating on these concepts.

Review – Beat Hazard (PC)

April 18, 2010 1 comment

Beat Hazard is a flashy dual-stick shooter that uses music tracks to generate levels, resembling a fusion of Geometry Wars and Audiosurf. The $10 price tag and promise of unlimited user-generated tracks is appealing, but this independently developed game suffers from problems that will limit players’ long-term interest in this quirky title. Read more…

Review – Borderlands (360)

December 9, 2009 Leave a comment


It’s hard not to enjoy Borderlands.

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Review: Braid (PC)

Does the world need another 2D platformer?  Yes.

2009 04 17 - Braid PC Review Screenshot 2

When Braid was released last year on Xbox Live Arcade, the game was met with both critical and commercial success and propelled developer Jonathan Blow into celebrity status in the enthusiast press.  The game certainly deserves the attention it has received; Blow manages to inject originality into a stale genre nearly as old as the medium itself.

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Blizzard’s MMOnopoly: Why is there no real competition?

January 20, 2009 1 comment

Blizzard’s World of Warcraft is an absolute juggernaut in the PC gaming world.  Official numbers released by the company pegged the number of currently active subscriptions at a staggering 11.5 million spurred by the release of the latest expansion, Wrath of the Lich King, which became the fastest selling PC game ever with four million copies in players’ hands within a month of release.  To give some perspective:

  • Everquest and Ultima Online, the two most successful pre-WoW MMORPGs, both peaked at around 400,000 and 250,000 subscribers, respectively.
  • Lifetime sales of The Sims (excluding expansion packs) is over 16 million.

With the kind of success that Blizzard has seen expanding the MMORPG genre, many companies have tried to enter the market and carve out a healthy subscriber base.  After all, if a company can get 15 dollars a month from a few million people, then that’s a healthy amount of profit even including server upkeep and content creation.

Yet few have ended up with anything resembling WoW‘s sustained growth despite a great deal of effort.  Why?

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Two Hour Review: Why I’ve Given Up on Far Cry 2

November 2, 2008 1 comment

After a bit over two hours, Far Cry 2 may be my biggest disappointment of the year. I don’t say that lightly.

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