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Published Review – Portal 2 (PC)

April 21, 2011 Leave a comment

http://www.purdueexponent.org/opinion/article_e7009a90-6bb3-11e0-8361-001a4bcf6878.html

“Portal 2” is a much larger game than the original, eschewing the latter’s densely packed rooms and corridors for sprawling, wide-open areas. Puzzle-solving is extremely satisfying, as the puzzles tend to be delightfully difficult and follow simple rules. Even when new mechanics, such as gels that coat walls and change how the player interacts with the environment, are introduced, the game ramps up the difficulty slowly by starting with simple tutorial puzzles and iterating on these concepts.

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Published Review – God of War 3 (PS3)

April 23, 2010 Leave a comment

God of War 3

http://archive.purdueexponent.org/?module=article&story_id=21194

“God of War 3” is competent, but it will leave many players unhappy. The hackneyed ending will disappoint fans invested in Kratos’ story, and the developers’ slavish devotion to stale game mechanics won’t appeal to new players experienced in similar games that have more depth.

Review – Beat Hazard (PC)

April 18, 2010 1 comment


Beat Hazard is a flashy dual-stick shooter that uses music tracks to generate levels, resembling a fusion of Geometry Wars and Audiosurf. The $10 price tag and promise of unlimited user-generated tracks is appealing, but this independently developed game suffers from problems that will limit players’ long-term interest in this quirky title. Read more…

Published Review – Mega Man 10 (XBLA)

Mega Man 10

http://archive.purdueexponent.org/?module=article&story_id=20937

“Mega Man 10” is a loving tribute to classic gaming. Gamers who grew up on the series will embrace the game’s retro difficulty, but players who lack that nostalgia will likely find only frustration or boredom. For most, the game will serve better as a history lesson – a glimpse into what video games used to be, faults and all.

 

Published Review – Heavy Rain (PS3)

March 26, 2010 Leave a comment
The American box art for Heavy Rain

Heavy Rain

http://purdueexponent.org/?module=article&story_id=20667

Few people will play “Heavy Rain” and have the same experience, which is the game’s greatest strength. The ending is a collection of countless variables based on a player’s successes, failures and snap decisions. Because of this, “Heavy Rain” is intimately personal in a way other mediums could never hope to emulate.

Review – Borderlands (360)

December 9, 2009 Leave a comment

Borderlands

It’s hard not to enjoy Borderlands.

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Review: Braid (PC)

Does the world need another 2D platformer?  Yes.

2009 04 17 - Braid PC Review Screenshot 2

When Braid was released last year on Xbox Live Arcade, the game was met with both critical and commercial success and propelled developer Jonathan Blow into celebrity status in the enthusiast press.  The game certainly deserves the attention it has received; Blow manages to inject originality into a stale genre nearly as old as the medium itself.

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